Choose whatever you like.įirst of all, you need to hit the two caps – Hit and Expertise. None of the minor glyphs affects your performance in any way worthwhile. So does the third glyph, which effectively removes the energy cost of Feint – an extremely useful ability in many raid encounters (remember Whiteout on Toravon and Bonestorm on Marrowgar), which will save you and your healers a lot of trouble. Both of these greatly increase your Energy effectiveness. GoSnD is considered the best choice for your third Glyph, but you could as well get GoRvS, which will result in a total +45% increased effectiveness of your offensive finishers (Eviscerate & Rupture). GoAR and GoSS are must-haves for Combat, there is no doubt about that.
Therefore you can put those 2 point in other talents, in example Improved Recuperate, which will increase your survivability a fair deal if you use it in a smart way (air phases or other times where you take a lot of damage, which you cannot prevent, and cannot DPS in the meantime). Imp Sprint can prove particularly effective in some raid situations, where you are snared and need to run away quickly. The points in Blade Twisting and Improved Sprint are simply a filler and a means to get to the bottom of the tree. Stat weight, enchanting, gemming & reforgingĪ big credit is handed to ieatpaperbag from EJ team, whose Guide is the basis of mine (link at bottom)Ī Changelog is posted at the bottom of the guide.